Uses of Class
jdk.incubator.vector.Vector
Packages that use Vector
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Uses of Vector in jdk.incubator.vector
Subclasses of Vector in jdk.incubator.vectorModifier and TypeClassDescriptionclassA specializedVectorrepresenting an ordered immutable sequence ofbytevalues.classA specializedVectorrepresenting an ordered immutable sequence ofdoublevalues.classA specializedVectorrepresenting an ordered immutable sequence offloatvalues.classA specializedVectorrepresenting an ordered immutable sequence ofintvalues.classA specializedVectorrepresenting an ordered immutable sequence oflongvalues.classA specializedVectorrepresenting an ordered immutable sequence ofshortvalues.Methods in jdk.incubator.vector that return VectorModifier and TypeMethodDescriptionVector.abs()Returns the absolute value of this vector.Adds this vector to a second input vector.Vector.add(Vector<E> v, VectorMask<E> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.Vector.addIndex(int scale) Adds the lanes of this vector to their corresponding lane numbers, scaled by a given constant.Vector.blend(long e, VectorMask<E> m) Replaces selected lanes of this vector with a scalar value under the control of a mask.Vector.blend(Vector<E> v, VectorMask<E> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.Vector.broadcast(long e) Returns a vector of the same species as this one where all lane elements are set to the primitive valuee.VectorSpecies.broadcast(long e) Returns a vector of the given species where all lane elements are set to the primitive valuee.abstract <F> Vector<F> Vector.castShape(VectorSpecies<F> rsp, int part) Convenience method for converting a vector from one lane type to another, reshaping as needed when lane sizes change.abstract <F> Vector<F> Checks that this vector has the given element type, and returns this vector unchanged.abstract <F> Vector<F> Vector.check(VectorSpecies<F> species) Checks that this vector has the given species, and returns this vector unchanged.Vector.compress(VectorMask<E> m) Compresses the lane elements of this vector selecting lanes under the control of a specific mask.abstract <F> Vector<F> Vector.convert(VectorOperators.Conversion<E, F> conv, int part) Convert this vector to a vector of the same shape and a new element type, converting lane values from the currentETYPEto a new lane type (calledFTYPEhere) according to the indicated conversion.abstract <F> Vector<F> Vector.convertShape(VectorOperators.Conversion<E, F> conv, VectorSpecies<F> rsp, int part) Converts this vector to a vector of the given species, shape and element type, converting lane values from the currentETYPEto a new lane type (calledFTYPEhere) according to the indicated conversion.Divides this vector by a second input vector.Vector.div(Vector<E> v, VectorMask<E> m) Divides this vector by a second input vector under the control of a mask.Vector.expand(VectorMask<E> m) Expands the lane elements of this vector under the control of a specific mask.Returns a vector of this species where lane elements are initialized from the given array at the given offset.VectorSpecies.fromMemorySegment(MemorySegment ms, long offset, ByteOrder bo) Loads a vector of this species from a memory segment starting at an offset into the memory segment.Vector.lanewise(VectorOperators.Binary op, long e) Combines the lane values of this vector with the value of a broadcast scalar.Vector.lanewise(VectorOperators.Binary op, long e, VectorMask<E> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.Vector.lanewise(VectorOperators.Binary op, Vector<E> v) Combines the corresponding lane values of this vector with those of a second input vector.Vector.lanewise(VectorOperators.Binary op, Vector<E> v, VectorMask<E> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.Vector.lanewise(VectorOperators.Ternary op, Vector<E> v1, Vector<E> v2, VectorMask<E> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.Vector.lanewise(VectorOperators.Unary op) Operates on the lane values of this vector.Vector.lanewise(VectorOperators.Unary op, VectorMask<E> m) Operates on the lane values of this vector, with selection of lane elements controlled by a mask.Computes the larger of this vector and a second input vector.Computes the smaller of this vector and a second input vector.Multiplies this vector by a second input vector.Vector.mul(Vector<E> v, VectorMask<E> m) Multiplies this vector by a second input vector under the control of a mask.Vector.neg()Negates this vector.Vector.rearrange(VectorShuffle<E> s) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle.Vector.rearrange(VectorShuffle<E> s, Vector<E> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.Vector.rearrange(VectorShuffle<E> s, VectorMask<E> m) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.abstract <F> Vector<F> Vector.reinterpretShape(VectorSpecies<F> species, int part) Transforms this vector to a vector of the given species of element typeF, reinterpreting the bytes of this vector without performing any value conversions.Vector.selectFrom(Vector<E> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv.Vector.selectFrom(Vector<E> v1, Vector<E> v2) Using values stored in the lanes of this vector, assemble values stored in the second vectorv1and third vectorv2.Vector.selectFrom(Vector<E> v, VectorMask<E> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.Vector.slice(int origin) Slices a segment of adjacent lanes, starting at a givenoriginlane in the current vector.Slices a segment of adjacent lanes, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.Vector.slice(int origin, Vector<E> v1, VectorMask<E> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.Subtracts a second input vector from this vector.Vector.sub(Vector<E> v, VectorMask<E> m) Subtracts a second input vector from this vector under the control of a mask.VectorMask.toVector()Returns a vector representation of this mask, the lane bits of which are set or unset in correspondence to the mask bits.VectorShuffle.toVector()Converts this shuffle into a vector, creating a vector of integral values corresponding to the lane source indexes of the shuffle.Vector.unslice(int origin) Reverses a slice(), inserting the current vector as a slice within a "background" input of zero lane values.Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.Vector.unslice(int origin, Vector<E> w, int part, VectorMask<E> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.final Vector<?> ByteVector.viewAsFloatingLanes()Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.final Vector<?> ShortVector.viewAsFloatingLanes()Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.abstract Vector<?> Vector.viewAsFloatingLanes()Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.abstract Vector<?> Vector.viewAsIntegralLanes()Views this vector as a vector of the same shape, length, and contents, but a lane type that is not a floating-point type.VectorSpecies.zero()Returns a vector of this species where all lane elements are set to the default primitive value,(ETYPE)0.Methods in jdk.incubator.vector that return types with arguments of type VectorModifier and TypeMethodDescriptionVectorSpecies.vectorType()Returns the vector type of this species.Methods in jdk.incubator.vector with parameters of type VectorModifier and TypeMethodDescriptionfinal ByteVectorAdds this vector to a second input vector.final ByteVectorByteVector.add(Vector<Byte> v, VectorMask<Byte> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final DoubleVectorAdds this vector to a second input vector.final DoubleVectorDoubleVector.add(Vector<Double> v, VectorMask<Double> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final FloatVectorAdds this vector to a second input vector.final FloatVectorFloatVector.add(Vector<Float> v, VectorMask<Float> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final IntVectorAdds this vector to a second input vector.final IntVectorIntVector.add(Vector<Integer> v, VectorMask<Integer> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final LongVectorAdds this vector to a second input vector.final LongVectorLongVector.add(Vector<Long> v, VectorMask<Long> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final ShortVectorAdds this vector to a second input vector.final ShortVectorShortVector.add(Vector<Short> v, VectorMask<Short> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.Adds this vector to a second input vector.Vector.add(Vector<E> v, VectorMask<E> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final ByteVectorComputes the bitwise logical conjunction (&) of this vector and a second input vector.final IntVectorComputes the bitwise logical conjunction (&) of this vector and a second input vector.final LongVectorComputes the bitwise logical conjunction (&) of this vector and a second input vector.final ShortVectorComputes the bitwise logical conjunction (&) of this vector and a second input vector.final ByteVectorByteVector.bitwiseBlend(byte bits, Vector<Byte> mask) Blends together the bits of a vector and a scalar under the control of another vector, which supplies mask bits.final ByteVectorByteVector.bitwiseBlend(Vector<Byte> bits, byte mask) Blends together the bits of two vectors under the control of a scalar, which supplies mask bits.final ByteVectorByteVector.bitwiseBlend(Vector<Byte> bits, Vector<Byte> mask) Blends together the bits of two vectors under the control of a third, which supplies mask bits.final IntVectorIntVector.bitwiseBlend(int bits, Vector<Integer> mask) Blends together the bits of a vector and a scalar under the control of another vector, which supplies mask bits.final IntVectorIntVector.bitwiseBlend(Vector<Integer> bits, int mask) Blends together the bits of two vectors under the control of a scalar, which supplies mask bits.final IntVectorIntVector.bitwiseBlend(Vector<Integer> bits, Vector<Integer> mask) Blends together the bits of two vectors under the control of a third, which supplies mask bits.final LongVectorLongVector.bitwiseBlend(long bits, Vector<Long> mask) Blends together the bits of a vector and a scalar under the control of another vector, which supplies mask bits.final LongVectorLongVector.bitwiseBlend(Vector<Long> bits, long mask) Blends together the bits of two vectors under the control of a scalar, which supplies mask bits.final LongVectorLongVector.bitwiseBlend(Vector<Long> bits, Vector<Long> mask) Blends together the bits of two vectors under the control of a third, which supplies mask bits.final ShortVectorShortVector.bitwiseBlend(short bits, Vector<Short> mask) Blends together the bits of a vector and a scalar under the control of another vector, which supplies mask bits.final ShortVectorShortVector.bitwiseBlend(Vector<Short> bits, short mask) Blends together the bits of two vectors under the control of a scalar, which supplies mask bits.final ShortVectorShortVector.bitwiseBlend(Vector<Short> bits, Vector<Short> mask) Blends together the bits of two vectors under the control of a third, which supplies mask bits.abstract ByteVectorByteVector.blend(Vector<Byte> v, VectorMask<Byte> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract DoubleVectorDoubleVector.blend(Vector<Double> v, VectorMask<Double> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract FloatVectorFloatVector.blend(Vector<Float> v, VectorMask<Float> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract IntVectorIntVector.blend(Vector<Integer> v, VectorMask<Integer> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract LongVectorLongVector.blend(Vector<Long> v, VectorMask<Long> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract ShortVectorShortVector.blend(Vector<Short> v, VectorMask<Short> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.Vector.blend(Vector<E> v, VectorMask<E> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract VectorMask<Byte> ByteVector.compare(VectorOperators.Comparison op, Vector<Byte> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.abstract VectorMask<Double> DoubleVector.compare(VectorOperators.Comparison op, Vector<Double> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.abstract VectorMask<Float> FloatVector.compare(VectorOperators.Comparison op, Vector<Float> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.abstract VectorMask<Integer> IntVector.compare(VectorOperators.Comparison op, Vector<Integer> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.abstract VectorMask<Long> LongVector.compare(VectorOperators.Comparison op, Vector<Long> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.abstract VectorMask<Short> ShortVector.compare(VectorOperators.Comparison op, Vector<Short> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.abstract VectorMask<E> Vector.compare(VectorOperators.Comparison op, Vector<E> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.abstract VectorMask<E> Vector.compare(VectorOperators.Comparison op, Vector<E> v, VectorMask<E> m) Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.final ByteVectorDivides this vector by a second input vector.final ByteVectorByteVector.div(Vector<Byte> v, VectorMask<Byte> m) Divides this vector by a second input vector under the control of a mask.final DoubleVectorDivides this vector by a second input vector.final DoubleVectorDoubleVector.div(Vector<Double> v, VectorMask<Double> m) Divides this vector by a second input vector under the control of a mask.final FloatVectorDivides this vector by a second input vector.final FloatVectorFloatVector.div(Vector<Float> v, VectorMask<Float> m) Divides this vector by a second input vector under the control of a mask.final IntVectorDivides this vector by a second input vector.final IntVectorIntVector.div(Vector<Integer> v, VectorMask<Integer> m) Divides this vector by a second input vector under the control of a mask.final LongVectorDivides this vector by a second input vector.final LongVectorLongVector.div(Vector<Long> v, VectorMask<Long> m) Divides this vector by a second input vector under the control of a mask.final ShortVectorDivides this vector by a second input vector.final ShortVectorShortVector.div(Vector<Short> v, VectorMask<Short> m) Divides this vector by a second input vector under the control of a mask.Divides this vector by a second input vector.Vector.div(Vector<E> v, VectorMask<E> m) Divides this vector by a second input vector under the control of a mask.final VectorMask<Byte> Tests if this vector is equal to another input vector.final VectorMask<Double> Tests if this vector is equal to another input vector.final VectorMask<Float> Tests if this vector is equal to another input vector.final VectorMask<Integer> Tests if this vector is equal to another input vector.final VectorMask<Long> Tests if this vector is equal to another input vector.final VectorMask<Short> Tests if this vector is equal to another input vector.abstract VectorMask<E> Tests if this vector is equal to another input vector.final DoubleVectorMultiplies this vector by a second input vector, and sums the result with a third.final FloatVectorMultiplies this vector by a second input vector, and sums the result with a third.abstract ByteVectorByteVector.lanewise(VectorOperators.Binary op, Vector<Byte> v) Combines the corresponding lane values of this vector with those of a second input vector.abstract ByteVectorByteVector.lanewise(VectorOperators.Binary op, Vector<Byte> v, VectorMask<Byte> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final ByteVectorByteVector.lanewise(VectorOperators.Ternary op, byte e1, Vector<Byte> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final ByteVectorByteVector.lanewise(VectorOperators.Ternary op, byte e1, Vector<Byte> v2, VectorMask<Byte> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final ByteVectorByteVector.lanewise(VectorOperators.Ternary op, Vector<Byte> v1, byte e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final ByteVectorByteVector.lanewise(VectorOperators.Ternary op, Vector<Byte> v1, byte e2, VectorMask<Byte> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract ByteVectorCombines the corresponding lane values of this vector with the lanes of a second and a third input vector.abstract ByteVectorByteVector.lanewise(VectorOperators.Ternary op, Vector<Byte> v1, Vector<Byte> v2, VectorMask<Byte> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract DoubleVectorDoubleVector.lanewise(VectorOperators.Binary op, Vector<Double> v) Combines the corresponding lane values of this vector with those of a second input vector.abstract DoubleVectorDoubleVector.lanewise(VectorOperators.Binary op, Vector<Double> v, VectorMask<Double> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final DoubleVectorDoubleVector.lanewise(VectorOperators.Ternary op, double e1, Vector<Double> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final DoubleVectorDoubleVector.lanewise(VectorOperators.Ternary op, double e1, Vector<Double> v2, VectorMask<Double> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final DoubleVectorDoubleVector.lanewise(VectorOperators.Ternary op, Vector<Double> v1, double e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final DoubleVectorDoubleVector.lanewise(VectorOperators.Ternary op, Vector<Double> v1, double e2, VectorMask<Double> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract DoubleVectorCombines the corresponding lane values of this vector with the lanes of a second and a third input vector.abstract DoubleVectorDoubleVector.lanewise(VectorOperators.Ternary op, Vector<Double> v1, Vector<Double> v2, VectorMask<Double> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract FloatVectorFloatVector.lanewise(VectorOperators.Binary op, Vector<Float> v) Combines the corresponding lane values of this vector with those of a second input vector.abstract FloatVectorFloatVector.lanewise(VectorOperators.Binary op, Vector<Float> v, VectorMask<Float> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, float e1, Vector<Float> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, float e1, Vector<Float> v2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, Vector<Float> v1, float e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, Vector<Float> v1, float e2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract FloatVectorCombines the corresponding lane values of this vector with the lanes of a second and a third input vector.abstract FloatVectorFloatVector.lanewise(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2, VectorMask<Float> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract IntVectorIntVector.lanewise(VectorOperators.Binary op, Vector<Integer> v) Combines the corresponding lane values of this vector with those of a second input vector.abstract IntVectorIntVector.lanewise(VectorOperators.Binary op, Vector<Integer> v, VectorMask<Integer> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final IntVectorIntVector.lanewise(VectorOperators.Ternary op, int e1, Vector<Integer> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final IntVectorIntVector.lanewise(VectorOperators.Ternary op, int e1, Vector<Integer> v2, VectorMask<Integer> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final IntVectorIntVector.lanewise(VectorOperators.Ternary op, Vector<Integer> v1, int e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final IntVectorIntVector.lanewise(VectorOperators.Ternary op, Vector<Integer> v1, int e2, VectorMask<Integer> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract IntVectorCombines the corresponding lane values of this vector with the lanes of a second and a third input vector.abstract IntVectorIntVector.lanewise(VectorOperators.Ternary op, Vector<Integer> v1, Vector<Integer> v2, VectorMask<Integer> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract LongVectorLongVector.lanewise(VectorOperators.Binary op, Vector<Long> v) Combines the corresponding lane values of this vector with those of a second input vector.abstract LongVectorLongVector.lanewise(VectorOperators.Binary op, Vector<Long> v, VectorMask<Long> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final LongVectorLongVector.lanewise(VectorOperators.Ternary op, long e1, Vector<Long> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final LongVectorLongVector.lanewise(VectorOperators.Ternary op, long e1, Vector<Long> v2, VectorMask<Long> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final LongVectorLongVector.lanewise(VectorOperators.Ternary op, Vector<Long> v1, long e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final LongVectorLongVector.lanewise(VectorOperators.Ternary op, Vector<Long> v1, long e2, VectorMask<Long> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract LongVectorCombines the corresponding lane values of this vector with the lanes of a second and a third input vector.abstract LongVectorLongVector.lanewise(VectorOperators.Ternary op, Vector<Long> v1, Vector<Long> v2, VectorMask<Long> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract ShortVectorShortVector.lanewise(VectorOperators.Binary op, Vector<Short> v) Combines the corresponding lane values of this vector with those of a second input vector.abstract ShortVectorShortVector.lanewise(VectorOperators.Binary op, Vector<Short> v, VectorMask<Short> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final ShortVectorShortVector.lanewise(VectorOperators.Ternary op, short e1, Vector<Short> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final ShortVectorShortVector.lanewise(VectorOperators.Ternary op, short e1, Vector<Short> v2, VectorMask<Short> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final ShortVectorShortVector.lanewise(VectorOperators.Ternary op, Vector<Short> v1, short e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final ShortVectorShortVector.lanewise(VectorOperators.Ternary op, Vector<Short> v1, short e2, VectorMask<Short> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract ShortVectorCombines the corresponding lane values of this vector with the lanes of a second and a third input vector.abstract ShortVectorShortVector.lanewise(VectorOperators.Ternary op, Vector<Short> v1, Vector<Short> v2, VectorMask<Short> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.Vector.lanewise(VectorOperators.Binary op, Vector<E> v) Combines the corresponding lane values of this vector with those of a second input vector.Vector.lanewise(VectorOperators.Binary op, Vector<E> v, VectorMask<E> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.Vector.lanewise(VectorOperators.Ternary op, Vector<E> v1, Vector<E> v2, VectorMask<E> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.final VectorMask<Byte> Tests if this vector is less than another input vector.final VectorMask<Double> Tests if this vector is less than another input vector.final VectorMask<Float> Tests if this vector is less than another input vector.final VectorMask<Integer> Tests if this vector is less than another input vector.final VectorMask<Long> Tests if this vector is less than another input vector.final VectorMask<Short> Tests if this vector is less than another input vector.abstract VectorMask<E> Tests if this vector is less than another input vector.final ByteVectorComputes the larger of this vector and a second input vector.final DoubleVectorComputes the larger of this vector and a second input vector.final FloatVectorComputes the larger of this vector and a second input vector.final IntVectorComputes the larger of this vector and a second input vector.final LongVectorComputes the larger of this vector and a second input vector.final ShortVectorComputes the larger of this vector and a second input vector.Computes the larger of this vector and a second input vector.final ByteVectorComputes the smaller of this vector and a second input vector.final DoubleVectorComputes the smaller of this vector and a second input vector.final FloatVectorComputes the smaller of this vector and a second input vector.final IntVectorComputes the smaller of this vector and a second input vector.final LongVectorComputes the smaller of this vector and a second input vector.final ShortVectorComputes the smaller of this vector and a second input vector.Computes the smaller of this vector and a second input vector.final ByteVectorMultiplies this vector by a second input vector.final ByteVectorByteVector.mul(Vector<Byte> v, VectorMask<Byte> m) Multiplies this vector by a second input vector under the control of a mask.final DoubleVectorMultiplies this vector by a second input vector.final DoubleVectorDoubleVector.mul(Vector<Double> v, VectorMask<Double> m) Multiplies this vector by a second input vector under the control of a mask.final FloatVectorMultiplies this vector by a second input vector.final FloatVectorFloatVector.mul(Vector<Float> v, VectorMask<Float> m) Multiplies this vector by a second input vector under the control of a mask.final IntVectorMultiplies this vector by a second input vector.final IntVectorIntVector.mul(Vector<Integer> v, VectorMask<Integer> m) Multiplies this vector by a second input vector under the control of a mask.final LongVectorMultiplies this vector by a second input vector.final LongVectorLongVector.mul(Vector<Long> v, VectorMask<Long> m) Multiplies this vector by a second input vector under the control of a mask.final ShortVectorMultiplies this vector by a second input vector.final ShortVectorShortVector.mul(Vector<Short> v, VectorMask<Short> m) Multiplies this vector by a second input vector under the control of a mask.Multiplies this vector by a second input vector.Vector.mul(Vector<E> v, VectorMask<E> m) Multiplies this vector by a second input vector under the control of a mask.final ByteVectorComputes the bitwise logical disjunction (|) of this vector and a second input vector.final IntVectorComputes the bitwise logical disjunction (|) of this vector and a second input vector.final LongVectorComputes the bitwise logical disjunction (|) of this vector and a second input vector.final ShortVectorComputes the bitwise logical disjunction (|) of this vector and a second input vector.final DoubleVectorRaises this vector to the power of a second input vector.final FloatVectorRaises this vector to the power of a second input vector.abstract ByteVectorByteVector.rearrange(VectorShuffle<Byte> s, Vector<Byte> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract DoubleVectorDoubleVector.rearrange(VectorShuffle<Double> s, Vector<Double> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract FloatVectorFloatVector.rearrange(VectorShuffle<Float> s, Vector<Float> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract IntVectorIntVector.rearrange(VectorShuffle<Integer> s, Vector<Integer> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract LongVectorLongVector.rearrange(VectorShuffle<Long> s, Vector<Long> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract ShortVectorShortVector.rearrange(VectorShuffle<Short> s, Vector<Short> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.Vector.rearrange(VectorShuffle<E> s, Vector<E> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract ByteVectorByteVector.selectFrom(Vector<Byte> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv.abstract ByteVectorByteVector.selectFrom(Vector<Byte> v1, Vector<Byte> v2) Using values stored in the lanes of this vector, assemble values stored in the second vectorv1and third vectorv2.abstract ByteVectorByteVector.selectFrom(Vector<Byte> s, VectorMask<Byte> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract DoubleVectorDoubleVector.selectFrom(Vector<Double> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv.abstract DoubleVectorDoubleVector.selectFrom(Vector<Double> v1, Vector<Double> v2) Using values stored in the lanes of this vector, assemble values stored in the second vectorv1and third vectorv2.abstract DoubleVectorDoubleVector.selectFrom(Vector<Double> s, VectorMask<Double> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract FloatVectorFloatVector.selectFrom(Vector<Float> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv.abstract FloatVectorFloatVector.selectFrom(Vector<Float> v1, Vector<Float> v2) Using values stored in the lanes of this vector, assemble values stored in the second vectorv1and third vectorv2.abstract FloatVectorFloatVector.selectFrom(Vector<Float> s, VectorMask<Float> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract IntVectorIntVector.selectFrom(Vector<Integer> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv.abstract IntVectorIntVector.selectFrom(Vector<Integer> v1, Vector<Integer> v2) Using values stored in the lanes of this vector, assemble values stored in the second vectorv1and third vectorv2.abstract IntVectorIntVector.selectFrom(Vector<Integer> s, VectorMask<Integer> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract LongVectorLongVector.selectFrom(Vector<Long> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv.abstract LongVectorLongVector.selectFrom(Vector<Long> v1, Vector<Long> v2) Using values stored in the lanes of this vector, assemble values stored in the second vectorv1and third vectorv2.abstract LongVectorLongVector.selectFrom(Vector<Long> s, VectorMask<Long> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract ShortVectorShortVector.selectFrom(Vector<Short> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv.abstract ShortVectorShortVector.selectFrom(Vector<Short> v1, Vector<Short> v2) Using values stored in the lanes of this vector, assemble values stored in the second vectorv1and third vectorv2.abstract ShortVectorShortVector.selectFrom(Vector<Short> s, VectorMask<Short> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.Vector.selectFrom(Vector<E> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv.Vector.selectFrom(Vector<E> v1, Vector<E> v2) Using values stored in the lanes of this vector, assemble values stored in the second vectorv1and third vectorv2.Vector.selectFrom(Vector<E> v, VectorMask<E> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract ByteVectorSlices a segment of adjacent lanes, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.final ByteVectorByteVector.slice(int origin, Vector<Byte> w, VectorMask<Byte> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.abstract DoubleVectorSlices a segment of adjacent lanes, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.final DoubleVectorDoubleVector.slice(int origin, Vector<Double> w, VectorMask<Double> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.abstract FloatVectorSlices a segment of adjacent lanes, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.final FloatVectorFloatVector.slice(int origin, Vector<Float> w, VectorMask<Float> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.abstract IntVectorSlices a segment of adjacent lanes, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.final IntVectorIntVector.slice(int origin, Vector<Integer> w, VectorMask<Integer> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.abstract LongVectorSlices a segment of adjacent lanes, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.final LongVectorLongVector.slice(int origin, Vector<Long> w, VectorMask<Long> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.abstract ShortVectorSlices a segment of adjacent lanes, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.final ShortVectorShortVector.slice(int origin, Vector<Short> w, VectorMask<Short> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.Slices a segment of adjacent lanes, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.Vector.slice(int origin, Vector<E> v1, VectorMask<E> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenoriginlane in the current vector, and continuing (as needed) into an immediately following vector.final ByteVectorSubtracts a second input vector from this vector.final ByteVectorByteVector.sub(Vector<Byte> v, VectorMask<Byte> m) Subtracts a second input vector from this vector under the control of a mask.final DoubleVectorSubtracts a second input vector from this vector.final DoubleVectorDoubleVector.sub(Vector<Double> v, VectorMask<Double> m) Subtracts a second input vector from this vector under the control of a mask.final FloatVectorSubtracts a second input vector from this vector.final FloatVectorFloatVector.sub(Vector<Float> v, VectorMask<Float> m) Subtracts a second input vector from this vector under the control of a mask.final IntVectorSubtracts a second input vector from this vector.final IntVectorIntVector.sub(Vector<Integer> v, VectorMask<Integer> m) Subtracts a second input vector from this vector under the control of a mask.final LongVectorSubtracts a second input vector from this vector.final LongVectorLongVector.sub(Vector<Long> v, VectorMask<Long> m) Subtracts a second input vector from this vector under the control of a mask.final ShortVectorSubtracts a second input vector from this vector.final ShortVectorShortVector.sub(Vector<Short> v, VectorMask<Short> m) Subtracts a second input vector from this vector under the control of a mask.Subtracts a second input vector from this vector.Vector.sub(Vector<E> v, VectorMask<E> m) Subtracts a second input vector from this vector under the control of a mask.abstract ByteVectorReverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract ByteVectorByteVector.unslice(int origin, Vector<Byte> w, int part, VectorMask<Byte> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract DoubleVectorReverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract DoubleVectorDoubleVector.unslice(int origin, Vector<Double> w, int part, VectorMask<Double> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract FloatVectorReverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract FloatVectorFloatVector.unslice(int origin, Vector<Float> w, int part, VectorMask<Float> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract IntVectorReverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract IntVectorIntVector.unslice(int origin, Vector<Integer> w, int part, VectorMask<Integer> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract LongVectorReverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract LongVectorLongVector.unslice(int origin, Vector<Long> w, int part, VectorMask<Long> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract ShortVectorReverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.abstract ShortVectorShortVector.unslice(int origin, Vector<Short> w, int part, VectorMask<Short> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.Vector.unslice(int origin, Vector<E> w, int part, VectorMask<E> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()operation.