Enumeration
MetaMultiTextureFormat
Description [src]
A representation for complex pixel formats
Some pixel formats that are used in the wild are a bit more complex than just ARGB and all its variants. For example: a component might be put in a different plane (i.e. at a different place in memory). Another example are formats that use Y, U, and V components rather than RGB; if we composite them onto an RGBA framebuffer, we have to make sure for example that these get converted to the right color format first (using e.g. a shader).
Members
-
META_MULTI_TEXTURE_FORMAT_INVALID -
Invalid value.
- Value:
0 - Available since: 16
- Value:
-
META_MULTI_TEXTURE_FORMAT_SIMPLE -
Any format supported by Cogl (see
CoglPixelFormat).- Value:
1 - Available since: 16
- Value:
-
META_MULTI_TEXTURE_FORMAT_YUYV -
YUYV, 32 bits, 16 bpc (Y), 8 bpc (U & V).
- Value:
2 - Available since: 16
- Value:
-
META_MULTI_TEXTURE_FORMAT_NV12 -
2 planes: 1 Y-plane, 1 UV-plane (2x2 subsampled).
- Value:
3 - Available since: 16
- Value:
-
META_MULTI_TEXTURE_FORMAT_P010 -
No description available.
- Value:
4 - Available since: 16
- Value:
-
META_MULTI_TEXTURE_FORMAT_YUV420 -
3 planes: 1 Y-plane, 1 U-plane (2x2 subsampled), 1 V-plane (2x2 subsampled).
- Value:
5 - Available since: 16
- Value: