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sf::RenderWindow Member List
This is the complete list of members for sf::RenderWindow, including all inherited members.
| clear(Color color=Color::Black) | sf::RenderTarget | |
| clear(Color color, StencilValue stencilValue) | sf::RenderTarget | |
| clearStencil(StencilValue stencilValue) | sf::RenderTarget | |
| close() override | sf::Window | virtual |
| create(VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed) override | sf::Window | virtual |
| create(VideoMode mode, const String &title, std::uint32_t style, State state, const ContextSettings &settings) | sf::Window | virtual |
| create(VideoMode mode, const String &title, State state) override | sf::Window | virtual |
| create(VideoMode mode, const String &title, State state, const ContextSettings &settings) | sf::Window | virtual |
| create(WindowHandle handle) override | sf::Window | virtual |
| create(WindowHandle handle, const ContextSettings &settings) | sf::Window | virtual |
| createVulkanSurface(const VkInstance &instance, VkSurfaceKHR &surface, const VkAllocationCallbacks *allocator=nullptr) | sf::WindowBase | |
| display() | sf::Window | |
| draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default) | sf::RenderTarget | |
| draw(const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default) | sf::RenderTarget | |
| draw(const VertexBuffer &vertexBuffer, const RenderStates &states=RenderStates::Default) | sf::RenderTarget | |
| draw(const VertexBuffer &vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default) | sf::RenderTarget | |
| getDefaultView() const | sf::RenderTarget | |
| getNativeHandle() const | sf::WindowBase | |
| getPosition() const | sf::WindowBase | |
| getScissor(const View &view) const | sf::RenderTarget | |
| getSettings() const | sf::Window | |
| getSize() const override | sf::RenderWindow | virtual |
| getView() const | sf::RenderTarget | |
| getViewport(const View &view) const | sf::RenderTarget | |
| handleEvents(Handlers &&... handlers) | sf::WindowBase | |
| hasFocus() const | sf::WindowBase | |
| sf::initialize() | sf::RenderTarget | protected |
| isOpen() const | sf::WindowBase | |
| isSrgb() const override | sf::RenderWindow | virtual |
| mapCoordsToPixel(Vector2f point) const | sf::RenderTarget | |
| mapCoordsToPixel(Vector2f point, const View &view) const | sf::RenderTarget | |
| mapPixelToCoords(Vector2i point) const | sf::RenderTarget | |
| mapPixelToCoords(Vector2i point, const View &view) const | sf::RenderTarget | |
| onCreate() override | sf::RenderWindow | protectedvirtual |
| onResize() override | sf::RenderWindow | protectedvirtual |
| sf::operator=(const Window &)=delete | sf::Window | |
| sf::operator=(Window &&) noexcept | sf::Window | |
| sf::WindowBase::operator=(const WindowBase &)=delete | sf::WindowBase | |
| sf::WindowBase::operator=(WindowBase &&) noexcept | sf::WindowBase | |
| sf::RenderTarget::operator=(const RenderTarget &)=delete | sf::RenderTarget | |
| sf::RenderTarget::operator=(RenderTarget &&) noexcept=default | sf::RenderTarget | |
| pollEvent() | sf::WindowBase | |
| popGLStates() | sf::RenderTarget | |
| pushGLStates() | sf::RenderTarget | |
| RenderTarget(const RenderTarget &)=delete | sf::RenderTarget | |
| RenderTarget(RenderTarget &&) noexcept=default | sf::RenderTarget | |
| RenderTarget()=default | sf::RenderTarget | protected |
| RenderWindow()=default | sf::RenderWindow | |
| RenderWindow(VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed, const ContextSettings &settings={}) | sf::RenderWindow | |
| RenderWindow(VideoMode mode, const String &title, State state, const ContextSettings &settings={}) | sf::RenderWindow | |
| RenderWindow(WindowHandle handle, const ContextSettings &settings={}) | sf::RenderWindow | explicit |
| requestFocus() | sf::WindowBase | |
| resetGLStates() | sf::RenderTarget | |
| setActive(bool active=true) override | sf::RenderWindow | virtual |
| sf::Window::setActive(bool active=true) const | sf::Window | |
| setFramerateLimit(unsigned int limit) | sf::Window | |
| setIcon(const Image &icon) | sf::RenderWindow | |
| sf::Window::setIcon(Vector2u size, const std::uint8_t *pixels) | sf::WindowBase | |
| setJoystickThreshold(float threshold) | sf::WindowBase | |
| setKeyRepeatEnabled(bool enabled) | sf::WindowBase | |
| setMaximumSize(const std::optional< Vector2u > &maximumSize) | sf::WindowBase | |
| setMinimumSize(const std::optional< Vector2u > &minimumSize) | sf::WindowBase | |
| setMouseCursor(const Cursor &cursor) | sf::WindowBase | |
| setMouseCursorGrabbed(bool grabbed) | sf::WindowBase | |
| setMouseCursorVisible(bool visible) | sf::WindowBase | |
| setPosition(Vector2i position) | sf::WindowBase | |
| setSize(Vector2u size) | sf::WindowBase | |
| setTitle(const String &title) | sf::WindowBase | |
| setVerticalSyncEnabled(bool enabled) | sf::Window | |
| setView(const View &view) | sf::RenderTarget | |
| setVisible(bool visible) | sf::WindowBase | |
| waitEvent(Time timeout=Time::Zero) | sf::WindowBase | |
| Window() | sf::Window | |
| Window(VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed, const ContextSettings &settings={}) | sf::Window | |
| Window(VideoMode mode, const String &title, State state, const ContextSettings &settings={}) | sf::Window | |
| Window(WindowHandle handle, const ContextSettings &settings={}) | sf::Window | explicit |
| Window(const Window &)=delete | sf::Window | |
| Window(Window &&) noexcept | sf::Window | |
| WindowBase() | sf::WindowBase | |
| WindowBase(VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed) | sf::WindowBase | |
| WindowBase(VideoMode mode, const String &title, State state) | sf::WindowBase | |
| WindowBase(WindowHandle handle) | sf::WindowBase | explicit |
| WindowBase(const WindowBase &)=delete | sf::WindowBase | |
| WindowBase(WindowBase &&) noexcept | sf::WindowBase | |
| ~RenderTarget()=default | sf::RenderTarget | virtual |
| ~Window() override | sf::Window | |
| ~WindowBase() | sf::WindowBase | virtual |